Getting Gideros License for current/previous versions If you have any suggestions or experience that you can share, we are all earsįor advanced users, build scripts are in gideros/scripts () So later, probably after Gideros Development version reaching stable release and when Atilim will have time, he will make a fork of current Gideros 1.0 version and port all the additions/changes Gideros 2.0 previously had, to make a current working Gideros 2.0 version, which will probably become new active development version.Ĭurrently we are looking into creating an easy to use build system so that anybody can create an installation package from codes easily. Gideros 1.0 moved too far and Gideros 2.0 is falling behind so badly, that we decided to make it obsolete (basically it is much easier to take Gideros 1.0 and modify it to work with OpenGL 2, than updating Gideros 2.0 to a state of Gideros 1.0) When submitting an issue, try to provide as much information as possible, including stack trace (some crash reporting services can also provide links to share specific crash report, you may use them also) If you have any commits or pull requests, try to provide it to this Development version, as they will also need to be retested and revised.Īlso if you have any issues to submit (even with current release), try to submit them to the Development version, because this is where the issues will be fixed and code modified. Gideros Development version (the one that we are working on) is now available here: We had to revert back to first working version, because for now we don’t have time to finish the changes started. So as you know recently we finally released Gideros Source, which is now available on Github MIT licensed: I explored Gideros a couple years ago when I did a round-up of LUA game engines. In a piece of bittersweet news, Gideros have announced that they have open sourced their cross platform 2D game system.
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